class CStencilTest
{
public:
	void Render(CEasyRender* _Render);
	void Init(CEasyRender* _Render);

protected:
	LPD3DXMESH m_Mesh;
	D3DMATERIAL9 *m_MeshMaterials;
	LPDIRECT3DTEXTURE9 *m_MeshTextures;
	DWORD m_MaterialsCount;

	LPDIRECT3DVERTEXBUFFER9 m_VertexBuffer;
};